AI Insights · Timothy · October 2022
Top 5 Character Collection Games on iOS in France Q3 2022
Discover the performance of the top 5 character collection games on iOS in France during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top five character collection games on iOS in France showed varied performance in terms of weekly downloads, revenue, and active users, as reported by Sensor Tower. Here is a closer look at how each game fared:
X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED saw significant growth in both revenue and downloads. Weekly revenue increased from around $11K at the end of June to a peak of nearly $40K by mid-September. Downloads followed a similar upward trend, starting at approximately 9K and surging to over 118K in the same period. Active users also saw a dramatic rise, climbing from 20K at the start of the quarter to over 248K by the end of September.
Subway Surfers by Sybo Games ApS maintained a consistent performance in downloads, averaging around 40K per week. However, the game experienced a decline in weekly revenue, dropping from over $4K at the end of June to just above $1K by the end of September. Active users also decreased steadily from approximately 1.7M to around 950K over the quarter.
Tower of Fantasy from Level Infinite, which was released in August, saw an initial spike in both downloads and revenue. Weekly downloads peaked at over 113K in the first week of release but quickly declined to just 1.6K by the end of September. Similarly, weekly revenue started at approximately $91K and fell to about $16K in the same period. Active users mirrored this trend, starting at nearly 80K and decreasing to around 14K by the end of the quarter.
Clash Royale by Supercell experienced fluctuations in its weekly revenue, starting at about $182K and peaking at $192K in early July before dropping and stabilizing around $67K by the end of September. Downloads remained relatively stable, averaging around 13K per week. Active users saw a downward trend, beginning at approximately 1.4M and ending the quarter at around 978K.
Brawl Stars, also by Supercell, showed a mixed performance. Weekly revenue varied, starting at about $67K and peaking at $107K in early September before dropping to around $47K by the end of the month. Downloads remained steady, averaging around 12K per week. Active users remained relatively stable, fluctuating between 313K and 369K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.